Delaware st. john the seacliff tragedy download




















Go forward 3 clicks until you are inside the Games area just before the first row of game booths. You can barely see the Carousel ahead in the dark. The Carousel Walk into the Carousel. Adam will show up, and ask you to turn on the Carousel. There is a control box on the left. Open the door and examine the controls. You need an access code. You need to find the Hot Spot that will allow you to move forward to the left. Click it. Delaware will make it clear that he believes he is a Protector, and he asks Simon how one gets that title.

Simon says it is inherited. Go forward one more click towards a large red post. Delaware will have a vision of a soda can and a game token. At this point you can search all over the park, but you are going to find the token back at the entrance.

To get to the entrance, turn left at the red post. Go forward out of the Games area 3 clicks. Go forward 3 clicks, and you will see the Gazebo near the center of the park. Go past it on the right and continue all the way to the entrance. Park Entrance Remember the Map at the very beginning of Story 1? You are going to pass the Gazebo on the right side this time, so that you are going behind that Map.

You will see some steps. Go up the steps. You will see a soda can on the ground. Examine the can, and you will see that it is like the one in the vision by the Carousel. Pick up the game Token. Go forward 6 clicks, past the left side of the Gazebo, all the way back to the clown at the top left side of the park.

Games Area Go back into the games area. This time go all the way forward until you come to a pile of brush. You are looking at the back row of booths. You can examine one of them, so go do that.

Skidoo Game Look around. There are some little clown statues on the shelves. One of the machines is missing a ball. Enter the next booth. It is a Horserace game. Horserace Game It needs a token. Use the Token you have. Then you need to go to the park entrance, turn around, and go up the steps between the Gazebo and the Map on its right; you will find the Token on the ground next to a soda can. The winning horses are 6, 2, 9, and 1.

This will be the Carousel control box access code. Time to return to the Carousel. Exit twice. You will see the Carousel far ahead. Go all the way forward to the Carousel. The Carousel Examine the control box to zoom in. Click on the keypad. The Carousel will start. Adam will tell you to look for Locker Return to the entrance of the park. Park Entrance At this point you have hopefully learned your way around the park, because something is going to leave you clues all over.

You will be reviewing a Map at each stop, so you should be able to orient yourself easily. As you stand with your back to the park, there are visitor lockers on the right side. Examine the bottom right locker. Note: Once you examine the map, if you save before you get to the Tunnel of Terror, you will not be able to complete the game correctly, so save now.

Do not save again until you get to the Tunnel of Terror. Examine the map. There is an X on the Gravity Drop ride. Click on the X on the map. Now we are going to go to the Gravity Drop Northwest corner of the park.

Go all the way forward to the brush in the Games Area. This time, find the Hot Spot that continues north. There will be a gate on the upper left side.

Find it and go through it. Gravity Drop Examine the Map. There is an X on the Great Wheel. Find the Hot Spot that is just to the left of the lamp post and continue forward. Continue forward all the way through the Games area, out the gate, and one more click forward with the Great Wheel on your left. Great Wheel Turn left.

This time the X is on the Carousel. Exit the Map. The Carousel Turn right. You can see the gate to the Games area ahead. Go forward 3 clicks. Turn right in front of the Game booths. You can see a Map ahead on the right and the Carousel even further ahead. This is NOT the Map you need. Go forward all the way until you can see the Carousel control box on the left of the horses. Now you will see the correct Carousel map. There is an X over the Tunnel of Terror.

Go forward two clicks. Go forward all the way past the brush. Instead, turn left before you get to the gate. Tunnel of Terror The entrance to the Tunnel of Terror is up this hill. Go up. Click on the Map. You will see a red question mark instead of an X this time. You may now save the game again. Go forward along the path. When you get to the platform, a train will come and Delaware will get on.

The train will go into the tunnel. When the train stops, turn around. Walk up the tracks through the tunnel. Continue forward until you are facing the mummy. Continue forward following the tracks. The Cemetery When you come to the cemetery, you will have to veer right. There is a cross ahead with a Hot Spot arrow. You will talk to Cindy, the ghost of a young woman who used to work in the park.

She is dressed in costume. When you are done talking to Cindy, the forward Hot Spot is no longer available. Go forward one click. Click on the coffin to zoom in. Open the coffin. There are two more real skeletons in it. Turn left twice. Now you are going to get off the track and go along the path the employees used. Go forward down the path towards the large crate.

Continue following the path by moving forwards as it curves around. Employee Dressing Room When you get to the large green crate, turn right.

This passage leads to the dressing room for the employees who worked here. Turn left and see mirrors for Cindy, Rachel, and Jim. Read the letter from her mother. Click on the letter again and Delaware gets a vision of the bracelet next to one of the small clowns from the Games area. Go all the way into the room until you are at the wall. Elevator Room Turn left.

You can see an elevator on the left and a door straight ahead. Turn left and examine the elevator 3 times. Exit twice to return to the room view. You are back in the Games area. Games Area Go forward. Skidoo Game Examine the Skidoo Booth. Check the shelf inside. Put the cursor above the top shelf and it will turn into an eye.

Click there. Take the bracelet. He agrees to let you have it if you get all the equipment back in the correct game booths. You will have to leave the bracelet where it is for now. Exit until you are standing at the Skidoo booth again. Examine the booth to the right of it.

Darts Booth A dart is missing from the Darts booth. You will find it in the clown statue to the right of the Tunnel of Terror. Go to the Tunnel of Terror.

Turn right and you will see the clown statue. Collect the Dart. The clown will fall, revealing another skeleton. Turn left to view the Tunnel of Terror. Go forward to the fence. Examine the Dart Booth and you will automatically enter it.

Examine the Dart Board; then place the Dart on it. Exit the Dart booth. Skidoo Booth Examine the Skidoo booth. Go inside.

Carl will tell you a ball is missing. Delaware will have a vision. The ball is on a bench. Exit until you are out of the booth.

Walk forward out of the Games area. As soon as you are outside the gate, turn right. There are two benches ahead of you. Examine the left one. Collect the Ball. Return to the Skidoo booth. Examine the machine. Take the Ball from your inventory and place it on the machine where the Ball is outlined in red. Exit twice to leave the booth. You can check all the booths if you like, but Carl will be waiting at the Bean Bag booth to the left of the Carousel. To get there from the Skidoo booth, turn around.

The Carousel Turn left. Now you are working your way up the front row of booths. Go forward to the Carousel. You will see the Bean Bag booth. Bean Bag Booth Click to examine it. You will automatically go inside the booth. Carl will tell you there is a bean bag missing. Tunnel of Terror You can now see the Employees Only sign.

Enter that door. Go forward until you are in front of the wall with the map. Go back out through the dressing room. Turn left at the tunnel and backtrack to the cemetery. Turn left when you see the cemetery. Go forward to the gravestone. Go forward until you see the mummy. Go forward one more click. Turn left and you will be facing the mummy. Examine the Bean Bag; then collect it. Return the way you came. Games Area When you step out into the Games area, turn right.

Go forward one click towards the Carousel. Examine the bean bag target. Put the Bean Bag there. Carl will tell you you can take the bracelet now. Turn right at the red post. Turn right at the brush. Skidoo Booth Go back into the Skidoo booth and collect the Bracelet just like you did before.

This time you will be able to put it into your inventory. Exit 4 times to get out of the booth. Go through the dressing room, turn left at the tunnel, and continue to the Cemetery. Give her the Bracelet. She will give you a Key.

Go all the way back to the Games area. Games Area When you step out into the Games area, turn right twice so you see the gate out of the Games area. Go forward all the way to the Krandall House. The Krandall House Go through the gate. Go forward 1 click. The Shed Examine the shed. Examine the lock. Use the Key from your inventory to open the lock. Open the door. You will immediately see an altar. Examine the altar twice.

There is a spell sheet used to summon the Hunter. Delaware will look for something to destroy the spell sheet, but it will blow away! Simon will call, and Delaware will bring him up to date. Exit three times to go back to the Krandall yard. The Yard Go forward to the wall. Green Shed You will see a laughing clown go into the green shed opposite the back of the Fun House. Delaware realizes it is Robert.

Because of the way the navigation works in the game, you will have to go forward two clicks; then turn around to see the door to the building.

The door is locked. Put the cursor on the door and it will turn into a fist. Click to smash open the door. You will immediately see a large box. Examine the box. You will see a code sheet. The important one is the Elevator. Check the error note at the bottom of the page. The real elevator key is Yellow 4. Look at the board of keys on the wall. You can take any key you like, but you will only be allowed to keep one in your inventory tray.

If you take the wrong key, just put it back on the board. Take the Yellow 4 Key. Keep looking around the room.

There is another large box on the floor. Examine it and find another skeleton. Go back outside. Go into the Elevator. Use the Key. Press the down button. On the way down, Delaware will have a vision of another key. Lower Level Tunnels At the bottom of the elevator, you can see a tunnel straight ahead of you.

Turn left and there is another tunnel. Message Wall Tunnel There are several doors on the sides, but none of them open. Just go all the way to the end. The skeletons were: 1 was in the Fun House wall by Mrs. Forward Tunnel Return to the elevator. This time, go down the tunnel that is straight in front of the elevator. At the end, the tunnel is blocked by a cave-in. You will see a door. You will find a down arrow Hot Spot on the upper right part of the door.

Instead, you will be able to look under the door and see a Key. Click on the Key to zoom in. You need to find something to get it. Exit to leave the zoom scene. Go all the way back to the elevator. John and lead him to the site of a decrepit amusement park.

The site closed four years earlier after a collapse killed more than a hundred people. As Delaware explores the area he discovers the tragic accident is only the beginning of the dark events taking place. Delaware St. John: Sea Cliff Tragedy is an adventure game full of suspense and excitement. Your Security and Privacy are important to us!

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Need help? John and lead him to the site of a decrepit amusement park…. Please enable JavaScript in your browser to view our site properly. Show Me How. Big Fish Games. PC Games. Mac Games. Big Fish Casino. Android Games. John: The Seacliff Tragedy. Share on Facebook Tweet Gift this game. Play Now Download the free trial This game will not work on your operating system. Are you sure you want to download this game? OK Cancel. If this is your first time downloading a game from Big Fish, our handy Game Manager app will install on your computer to help manage your games.

This game will not work on your operating system. Are you sure you want to purchase it? Gorgeous graphics Immersive atmosphere Explore the amusment park! John - The Curse of Midnight Manor. Reviews at a Glance. Customer Reviews. John: The Seacliff Tragedy is rated 3. Rated 5 out of 5 by MargoGeoffreys from love a challenging game This game is one of my favorites.

This game makes you think and search. There's no hand holding. You have to think. Some people don't like that. To me, that's what makes games great. The game is creepy and cryptic. One of the biggest issues that I went around and around with the first time was the presence of action sequences in an otherwise traditional adventure game. And while I haven't changed my mind about their place in this style of game, the few present here were much better integrated and didn't bother me as much.

You'll still have times where you have to escape from certain death via node-based chase sequences, but because of the emotional investment in Delaware due to the better story this time around, there was a level of tension that I felt was missing before.

When beginning this game, I was really hoping it would be able to fulfill the potential the first game couldn't quite manage to maintain.

Thankfully, I've been pleasantly surprised, as the developers have gone above and beyond what I expected to see from them in every aspect.

The game is longer, the puzzles are harder, and the story is just getting better as it goes along. Most gamers can expect to spend roughly a combined total of five to six hours on the two chapters compared to the three hours of the original which still isn't long, but it's a blast every step of the way.

The Town With No Name won't be for everyone. I know that some people are dead set against static node-based games, and aren't going to touch this no matter how good it is.

It's also a modest independent production, so of course it doesn't come with all the bells and whistles of games with larger budgets. It's a fairly short game for the price, too, which may cause some to question its value. At the very least, see for yourself by downloading the demo from the official website, where you can also order the game.

You won't be disappointed. This is a series that is getting better each time, and that's pretty exciting considering that we're still just scratching the surface of Delaware's story at this point. And if Big Time Games can make this big a jump in just one installment, then I can't wait to see what they come up with next. Delaware St. John Series Website. Technical specs Edit. Color Color. Contribute to this page Suggest an edit or add missing content.

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