While previous Horizon games have depicted the player as one of the racers of the Horizon Festival, the player is now the director of the Festival, and their role is to make it the biggest festival in the world. As director, the player can hire or fire other drivers as part of their racing team as well as organise and customise races and Bucket List events around the map using the new Horizon Blueprint feature.
The player can customise the character's style and ethnicity, as well as being able to customise the vehicles with custom paints and designs, upgrades and body kits from more popular manufacturers like Rocket Bunny and Liberty Walk. As players progress throughout the game they will receive notifications informing the player of barn find rumours. When found, the player's mechanic will restore the barn find for the player to use. Players can also design liveries for vehicles. These liveries can be sold through the game's transactional system, which also includes an auction system to purchase cars from other players.
The game features a four player co-operative multiplayer campaign and cross-platform play, as it is a part of the Xbox Play Anywhere program.
The game was released on 27 September Owners of the Ultimate Edition version of the game received access on 23 September, along with six downloadable content car packs, and access to exclusive cars and events. The game also made use of Groove Music to play custom soundtracks, although the feature became limited to music and playlists uploaded to their OneDrive cloud storage only after 31 December when Microsoft discontinued the Groove Music Pass. The OneDrive music streaming feature in the game was later disabled on 31 March , effectively limiting players to the in-game soundtrack as with the other Forza Horizon games.
Several downloadable content car packs were released. While most packs featured a small collection of cars, some packs were themed, such as the Motorsport All-Stars Car Pack. One pack was manufacturer specific, the Porsche Car Pack. FM7 Gallery. Redeem Rewards. Friends Compare. Forza RC. Sign In. G Wheel Settings for Drifting.
Rank: Driver's Permit. Hey guys Just wondering what your wheel settings are for drifting, I seem to be having a lot of trouble drifting with my wheel. I've been messing around a lot with the settings but I can't seem to dial it in Any tips or wheel settings would be much appreciated, doesn't matter if its not a G Rank: Driver's License.
Rank: A-Class Racing License. Release the brake start the spin and feather the throttle as you did in Step 2. Did you notice what happened? The car will spin less the more you turn right and the car will spin more the less you turn right. When you turn the wheel opposite the turn it is called counter-steer. Put the two principles of Throttle Control and Counter-Steer together to perform a perfect drifting circle.
That is, the car will drive in a left-hand circle with the rear wheels spinning, the car at a drift angle and counter-steering right. The next exercise is what I call the Drift Figure 8. Start off by performing a left drift circle as we were doing in the previous exercise. After 2 rotations regain grip by using less throttle and transition into a right turn. Give lots of throttle to break grip in the rear tires and perform a right drift circle for 2 rotations.
Not as easy as it sounds huh? Focus on your throttle control and counter-steer. Focus on being smooth but quick with your steering and throttle control. This is one of the skills that you just have to do to learn. Keep practicing it and when you need a refresher try it again. Stay on Sunset Peninsula Club Circuit and drive to large area after turn 1. What follows in this exercise is a suggested line, gearing, angle, throttle control and counter steer.
I call Turn 2 A and B because there are 2 apexes. Drive down the large area after Turn 1 on the left-hand side as you would on the racing line. Brake ahead of the line but leave a fair bit of red on the braking line. Shift into 2nd gear, turn in and tap the E-brake. You will begin sliding sideways and you must counter-steer immediately to catch the slide. For turn 2B, stay in 2nd gear, give it lots of throttle, balance your drift and aim for the inner rumble strip. Remember the tips, keep your drift angle modest and balance the throttle control and counter-steer.
From your right hand drift through turns 2A and 2B, stay in 2nd gear. Regain grip by giving less throttle and straighten out the wheel to allow you to turn left. To transition your drift from right to left, try experimenting with not lifting off the throttle. At turn 3 exit you should have drifted to near the outside rumble strip.
Give it a little more drift so you can set yourself up for Turn 4A. From turn 3 exit, stay in 2nd gear, you want to transition to a right-hand drift, sweeping the outside rumble strip and aim to clip the inside rumble strip. I find this one the most difficult of this series to pull off. You may need to brake or use the E-brake to slow down and maintain angle.
Not too much throttle, balancing the counter-steer. These are 2 tiny little drifts. Again, stay in 2nd gear, keep a modest angle and balance throttle and counter-steer so you clip the rumble strips. Now stop on the long straight and turn around.
Try going through that series of turns from this direction in reverse order. Same rules apply, keep it in 2nd gear and focus on that balance of throttle and steering. Beginner Drifting Tips. Remember that these are guidelines for beginners and as we get progressively better and better we may hold on to some and throw away others.
For now, baby steps. To Start the Drift Turn-in and E-brake. There are many many ways to initiate a drift. You can use power over, feint, weight transfer, braking and even tapping a guardrail to start a drift. The E or emergency-brake is equivalent to the hand-brake on a real car. Turn into the corner as you normally do for grip racing. If you hold it down you will likely spin out. This is why I like to keep the braking line on and take the race line.
As you approach the corner brake before the red line starts and wait until the red part shrinks to a reasonable amount then turn-in, hit the e-brake, start the slide, counter-steer and use throttle control.
How much is too much red? It really depends. Both of which are instant drift fail. When you initiate your drift aim to have the wheel at half-way to full lock. Just jump on to YouTube and watch some of the good drifters from the behind-car gameplay view. They often balance a modest drift and only in certain occassions do they pull off an insanely sideways drift. Drifting is all about balance. You balance the amount of angle, the amount of throttle, the amount of count-steer, the entry speed, the exit speed and so forth.
Keep using your basic drift tuned car, keep trying to do the drift circle and drift figure 8. Stick to the training tracks like Sunset Peninsula Club Circuit and get good at it. Closing Thoughts. I hope that this article has been helpful to you. But I hope that these very simple principles and tips demystify what sometimes seems like black magic. But this should give you enough to get started. Keep practicing and trying new things. Anyone can learn this stuff, just keep at it. Feel free to leave a comment below if you have any questions, clarifications or corrections to this article.
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