Gelato, I hope you are alright. Please, take your time. If you are sick or busy with home stuff, or if something in your personal life is keeping you from updating, don't be afraid to take your time. If you go near the cylinders, you can sometimes find the handling machines that spawn with them. The tripods do pick you up when they're in the collection stage, although you'll want to wait around 3 days in the 14 day survival mode to see this.
Cannons also spawn, but simply as semi-random objects that fire at the tripods, I don't believe they actually do anything. Well Gelato posted 24 days ago as well, saying he was busy with work.
He mentioned getting an update out soon, though, so I do hope he's alright. Looks like either build 0. Hey, could you maybe make the cylinder's heat ray not only lock onto the player when nearby if there are others there too. Nothing big, but the harvester mode on the tripods is a little silly, because the base speed of the player going backwards is faster than the movement of the tripods, and them having limited range makes them kind of pointless, so maybe a harpoon mechanic, or they call a flying machine over maybe a fast handling machine in the future because i sat for the last three days just walking backwards and taking screenshots of these tripods.
Besides that i absolutely love the game, maybe make the tripods sound there horns a little more often, and those horns actually having meaning?
Some input: I liked the inventory and survival mechanics, and I have a great memory of nailing a tripod with a cannon once in an older version, and I'd love to see that come back. I understand if these don't come back though, they weren't super important mechanics I suppose. I think the AI for the humans and tripods are areas that could use development for sure. Mainly the Tripods using black smoke more, searching houses, maybe tracking the player better into houses to destroy them.
I've found that just going into a house is almost always enough to survive. In general I've found the Tripods not very menacing after playing the game for a bit.
I just feel like they don't search for humans very much. And as for humans, I'd just like to see more than the one text not that they need tons of lines and perhaps for them to hide inside or try to flee by train or towards trees.
I mean some sort of ambient light at night, just enough to actually travel by. Tl:dr Amazing game, but I spend most sessions just hiding in a house until the tripods die. And its also really really easy to evacuate by boat.
Like seriously I stand there on the docks, watching the Tripod slowly get closer. The ship comes in and the Tripod gets close, it's so tense will the boat get out in time? I'm so glad this game's development came back! I'm one more person that dreams since a kid of a War of the Worlds game , so that means so much for me :. I'm anxious for interface updates , visual updates and sound updates. And just a sugestion, i sugest a good investiment in the game's panic ambience mood.
The game would be amazing if we could feel scaried by the ambience in sound - people screaming, bombs and bullets noises, echoing sirens, crows and birds screaming - and in visuals - dense blood steam, proppering fire smoke, dense bloody terraformation like in the movie , people running, army battle scenes.
I don't know how hard and important is that, but i would be surprised if there were Tripod House Searching actions , like in Harlan Ogilvy's house scenes.
I don't think the game needs phisical aliens, but i would enjoy the " camera tentacles" and "person-capture tentacles" , but i understand how far does that go and maybe impossible for such device. Anyway, i know you all probably have a long way to go, and that some of the desired things can't be fully reached, so i'm here cheering for the best :. This game is based on the book, hence the steam engine and horses, so modern-day setting stuff would be rather out of place.
There's actually already physical aliens in the game, you can see the martians near their cylinders, along with a few in the cylinder after it opens. It is based on the original book and not the movie so I think Gelato wants to stick to that, but I do like your ideas with different scenes and ambience. I feel like that would add so much to the horror, like hiding from a probe would be so much cooler than just hiding in a house and crossing your fingers that it doesn't get vaporized The ambiance and sounds of the cities could use work yes, horses and rabble, warning sirens, train noises Imagine walking through the woods hearing crickets and birds only to have them fall silent as the whir and stomping of a tripod approaches.
And I love the movie, the design of the tripods is flawless and the horn still makes me shudder. However I think the tripods and their sounds in this game is excellent. Just a small update, not big enough for a devlog, but I got some free time and will be trying to get a new update out in the next couple of days, thank you guys for the patience. Glad to see this game back in development, game has a lot of potential. By the way, sorry about all the stupid stuff me and a bunch of other people did on the old discord server.
Hey Gelato, I made this account entirely to ask you a question. I've loved every version of your game, and I love the way this game is going, but I was wondering if you still had the older beta versions of the game. I want to archive them, as I think it would still be cool to play the other versions as a sort of timeline, to see how the game has improved and changed.
I haven't been able to find the older versions of the game anywhere, and while I have tried archiving some of the older versions, but the oldest version I have managed to archive is the Multiplayer beta. Size Category Games. Compatibility iPhone Requires iOS 5. Mac Requires macOS Price Free. Game Center Challenge friends and check leaderboards and achievements. Family Sharing With Family Sharing set up, up to six family members can use this app.
More By This Developer. Fright Fight - Online Fighting. Bill Bop. Match Gems - Meditation Game. Cannon Cubic Wars. Voxel Surprise. You Might Also Like. Polar Pop Mania. Fruit Candy Puzzle: Kids games and games for girls. Brain Puzzle Game In the Meeting Room from the beginning of the campaign, the senior military officer congratulates the other officers and the Journalist - declaring the victory over the Martians to be a proud day for both Great Britain and the Earth.
The Journalist narrates over the celebrations that the torment was over and life would return to normal. However, he also questions the possibility of a future attack from Mars and who Earth will truly belong to in the future - with the ending credits using the NASA epilogue from the musical.
Martian Campaign: If the player wins using the Martian Campaign, the ending is shown with people running away as London burns - with a Bombarding Machine walking through the streets and killing people with its Heat Ray.
A voiceover from the Martians declares the humanity's resistance is broken and the insurgency killed before stating that a new peaceful and prosperous age will soon begin as the Martians now prepare for the migration - adding that the Martians will farm and feast on humanity. Watching from Mars, the Martian Elders point out that with humanity's society in ruins from their attack, the Earth is theirs to take - with a final scene of a Fighting Machine using its Heat Ray to destroy Big Ben.
In the credits which take place over 30 years into the Martian's occupation of the planet , it follows a Martian scout as it follows a group of human survivors - only to be led directly into the Artilleryman's Underground City.
As the Martian marvels at the city and questions how they never discovered it, contact with the Fighting Machine is suddenly lost as the Martian notices that the humans have re-armed themselves. Human Campaign: If the player loses using the Human Campaign, the ending is the same footage as the Martian Victory albeit with the scene of the Martian Elders cut as the Journalist narrates over what is happening using lines from the Musical - stating " Fire leapt from house to house, the population panicked and ran.
It was the beginning of the rout of civilization, of the massacre of mankind. The Earth belonged to the Martians ". Martian Campaign: If the player fails using the Martian Campaign, the ending is the same footage as the Human Victory albeit with the scene of the meeting with the journalist and the military officers replaced by a scene of the Martian Elders. The Elders reflect upon their defeat - referring to it as a black day and admitting that they underestimated Humanity's capacity for warfare.
It is stated that the invasion has exhausted most of their resources and the Elders will have to face the nation to explain their defeat, one of the Elders state that a new offensive will be engineered - albeit with the Martians choosing a different planet to land on.
This is arguably a reference to the end of the novel, where it is stated that the Martians later landed on Venus following their failed invasion. Popular pages.
0コメント